This page serves to inform you about our future plans for Derail Valley. Please note that the list represents our current view, but is not a guarantee, and may be modified over time.
✅ 2016 - Demo
✅ 2019 - Early Access
✅ 2020 - Overhauled
✅ 2023 - Simulator
🚧 2027 - To be announced
We are a small team working off of the game's sales. There's no giant funding behind us - only hard work and clever ways to optimize the production. This worked for us for many years so far, but a long road lies ahead, the world is changing, and no one can guarantee success. All these plans are a subject to change.
We're hard at work on the next update, aimed to be released around the end of 2027. Like some before, this will be a major update, bigger than those before it. Some of the progress on it so far can be seen in this news post, and this is roughly what's planned:
Locations dynamically create delivery orders based on their stock and realistic needs
Your actions, and lack thereof, impact the game economy (depending on difficulty settings)
Incentivized large-train multi-stop freight routing in late-gameplay
100+ new cargo types
Electric locomotive WE6-960
Locomotives and cars stay where you leave them
Implied logistical operations (shunting, station fleet management...)
Physical rerailing using railway cranes, winches and rerailers
Train parts system, replacement and upgrading (simplified)
New car types (bulkhead, centerbeam, powder, reworked hopper)
Knuckles coupler system usage option
North America DLC (paid extra)
6 new USA-inspired locomotives
Overhead lines (3 kV DC), on some routes
Optimized existing track layout for NPC trains (double-tracks, signals, etc.)
More track detail (bridge/tunnel variety, retaining walls, etc.)
Track and overhead line wear, visual and having effect on gameplay
Track maintenance (simplified)
Track maintenance vehicles (several)
Improved speed sign accuracy
Southeast Europe improvements (default map)
10+ new industries and cities
20+ villages (for the future passenger service)
Road traffic, pedestrians, workers and wildlife
North America DLC (paid extra)
New map, sized 256 km² (same as default map)
A desert valley with mesas and pine mountains
A new track layout, featuring more straight mainlines
USA-inspired buildings, road vehicles, etc.
An additional type of interface, allowing interaction with all the new features in an immersive and non-overwhelming way
Revamped tutorial system with all game information granularized and better explained, at player-controlled pace
Revamped license system, now a lot easier to overview with numerous new license types added
The ability to get injured, the requirement to eat, sleep, etc. (optional)
Graphics improvements
In 2028 and later, if our previous goals work out as planned, the focus will be on wrapping up the core systems and producing additional themed content:
Non-player-controlled train driving and feature set
Passengers behavior simulation
Timetable order system
Railcars WE2P-380, DM1P-150
Heritage Coach
Air conditioning simulation
More themed content, depending on the North America DLC success - to be announced
Steam Workshop
Our goal with Derail Valley is to maintain it as the best train simulator game in the world.
We aim to do this by vastly expanding map utilization, replayability, immersion and the scope of in-game activities for free, while providing significant additional value with paid themed DLC packs in the future. More is to be announced.
If you are wondering why we don't split the B100 major update into multiple smaller updates - it might appear counterintuitive, but every once in a while a series of small updates actually takes longer and results in lower quality, than taking a few years to develop a finished product all at once. We've been on both extremes with Derail Valley, and we know that for this update the long and big approach is better for everyone involved. Rest assured - as before, the wait will be worth it.
Feel free to discuss our plans with the community.
If you've bought the game already and are wondering if there's anything else you could do to further help us - thank you so much for your support! There is indeed a couple of things you could do:
1. Spread the word about Derail Valley.
2. Buy Derail Valley for your friends - Steam
3. Buy our music - Steam
4. Buy Switchcars, our previous game - Steam
In the future we might also have merch available.
Thank you!